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Mass effect 3 weapon stats
Mass effect 3 weapon stats












mass effect 3 weapon stats mass effect 3 weapon stats

Researchable augmentations not already known will not be recovered. ( See Augmentation Drops for odds of recovery). There is a chance that a pistol purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. Stability reduces the kickback and rise of the weapon during firing. The accuracy of a weapon will change the size of the aiming reticle. The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.ĭespite being classified as Rare, the singleplayer Pathfinder Ranger only has 2 augmentation slots.Īccuracy is a different weapon property than stability. These effects are reflected in the blueprint stats without explicit notation.

  • Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use.
  • Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills.
  • Other explicit but perhaps less obvious factors include:
  • Weapon Skills such as ( Pistols, Assault Rifles, Sniper Rifles, Shotguns)Ĭhanges to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item.
  • Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.).
  • Weapon mods (spare clips, scopes, barrels, etc.).
  • Weapons stats can be affected by a number of factors.














    Mass effect 3 weapon stats